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Home > Tournaments > The Settlers of Catan
Australian Settlers of Catan Championships
The officially sanctioned Australian Settlers of Catan Championships are held each year at the Australian Games Expo.
| Prize: |
1st prize: Return airfare & 5 nights'
accommodation for the World Championships, held in August at GenCon
in the U.S.
2nd prize: One Catanbox – the solution to all your Catan storage needs
3rd prize: Signed Copies of either Seafarers of Catan or Cities and Knights of Catan Proudly sponsored by |
| Sponsor: |

Thanks to our generous sponsors Walrus & Carpenter (Airfare) and Funatical (Accommodation) |
| Format: |
Four-player matches.
Four swiss-style qualifying rounds are held over the weekend, with a semi-final round (top 16 players) on Sunday afternoon. The winner of each semi-final will play in the Final. See Tournament Schedules for session times.
There is a three-minute time limit per turn. |
| Registration: |
Entry fee is $25 for each tournament, and MUST be paid on registration to ensure your place in the tournament.
You must pre-register if you wish to play in this tournament. Registrations will be accepted up until 5pm, 31st May 2008
Only Australian residents may enter the tournament. Register now to secure your place. |
| Tournament Director: |
Neil Thomson |
| Results: |
Congratulations to Lee Price, winner of the 2007 Australian Settlers of Catan Championships.
More 2007 results
2006 results |
Settlers Of Catan Tournament Rules
| 1. General
rules:
1.1 Referees:
1.1.1 The tournament
is ruled by at least two referees.
1.1.2 If rules
are broken at a table players have to call for a referee immediately.
The ruling of a referee is final and players have to accept the
decision. If a broken rule is not reported to a referee players
accept this as a regular play and therefore accept the game to be
rated normally.
1.1.3 If players
do not agree with the outcome of a game due to broken rules or unfair
play, they have to immediately call a referee - once the record
sheet of the game is signed protest is not possible anymore. If
a player is not willing to give his signature a referee has to decide
about the game.
1.1.4 The referees
can disqualify players from the tournament if the rules of the game
are broken on purpose by a player with the intent of winning the
game. The disqualification can only be made during a running game
or immediately after finishing a game. A disqualification is not
possible anymore once the tournament is over.
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1.2 Tournament
mode:
1.2.1 For all
games the organiser has the choice to introduce a time regulation.
This limits the time for a turn to three minutes. No games will
be ended by the organiser before one player has reached 10 victory
points.
1.2.2 The tournament
will feature 4 rounds of play for all players with the basic game.
All game will be played with the American version of the game (just
the basic game). Therefore the official tournament language is English.
1.2.3 There
will be a prefixed schedule, which determines at which table and
which starting positions the players play in each round.
1.2.4 The best
16 players reach the sem-ifinals, which are played on Sunday. The
following chart determines at which table players will play, it
also determines which player chooses their starting position first
- players choose according to the ranking after the first day:
Table 1: Place
1, Place 8, Place 9, Place 16
Table 2: Place 2, Place 7, Place 10, Place 15,
Table 3: Place 3, Place 6, Place 11, Place 14,
Table 4: Place4, Place 5, Place 12, Place 13.
1.2.5 The four
winners of the semi-finals reach the final of the Catan World Championships
2006. Once again the players choose their starting positions according
to their ranking from the first day.
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1.3 Points:
1.3.1 On the
first day of the tournament only the number of victories will decide
the ranking of the players.
1.3.2 In case
of ties, the total number of victory points reached by the players
will be used as first tie-breaker.
1.3.3 If there
are still any ties, the next tie-breaker will be the sum of the
percentage of victory points the players reached at their four tables.
If there are still any ties after that (which never happened so
far) lots will be drawn.
Example (after
three rounds):
Players A and B both win 2 games.
Both get 28 victory points - so there is still a tie.
Now the percentages of victory points will be calculated.
For player
A:
Game 1: A gets 10 VPs, there were 32 VPs at the table,
so his percentage is: 31,25%.
Game 2: A gets 8 VPs, there were 30 VPs at the table,
so his percentage is: 26,67%.
Game 3: A gets 10 VPs, there were 36 VPs at the table,
so his percentage is: 27,78%.
So the sum is: 85,70.
For player
B:
Game 1: B gets 10 VPs, there were 30 VPs at the table,
so his percentage is: 33,33%.
Game 2: B gets 10 VPs, there were 33 VPs at the table,
so his percentage is: 30,3%.
Game 3: B gets 8 VPs, there were 36 VPs at the table,
so his percentage is: 22,22%.
So the sum is: 85,85.
So player B is ranked higher then player A.
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1.4 Responsibilities
of players - Material:
1.4.1 The board
is set up by the players at the table. The random set up as described
in the almanac.
1.4.2 All the
material has to be kept on the table all the times - so it is clearly
visible for all players. This is especially true for development
and resource cards, which must be held above the table all the time.
1.4.3 In all
games (with the exception of the final) the starting player will
be in charge of the giving out and receiving resource and development
cards. He has to comment clearly when he is handing out cards to
himself or when he is paying resources to the bank.
1.4.4 Newly
bought development cards have to be kept well away from the other
cards the players has in hand. If he breaks this rule he has forfeited
the opportunity to play a development card until his next turn.
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2 Additional
and supplementary rules:
All of the following
rules are additional rules to the Catan Standard rules. If these
rules interfere with the standard rules, then the rule given here
is the rule, which is used in the Catan World Championships 2006..
2.1 The turn
of a player starts with throwing the dice, but a development card
may be played before that.
2.2 It is not
permitted to build a road beyond a settlement (or city) of another
player.
2.3 It is possible
to upgrade a settlement to a city in the same turn it was built.
To do that the player of course cannot have five settlements on
the board before building the settlement he wants to upgrade.
2.4 If a player
buys a development card with a victory point on it, he may immediately
reveal it if this is his tenth victory point to win the game. This
is just possible with development cards that have a victory point
printed on it. It is not allowed to immediately play a soldier/knight
even if this would mean to get the largest army and win the game
- the player still has to wait until his next turn before he can
play the soldier/knight.
2.5 There is
no distinction between the trade and building phase.
2.6 A harbour
may be used in the same turn it was built.
2.7 A player
has won as soon as he has 10 or more victory points (although only
10 will be counted for the ranking) and it is his turn. If he does
not notice that he has to wait until his next turn before he can
win the game.
2.8 If there
are not enough resource cards of one kind to give every player the
resource cards he should get after rolling the dice, then nobody
will receive a card of this kind. The other resource cards are handed
out to the players as usual.
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